These attributes were removed from the games before they shipped.
Scales your effective velocity when involved in a collision.
Notes: FFvsTTR only.
Not to be confused with the FFX attribute of the same name.
You command a strong presence in the field. The Prestige generated per mission is doubled.
You have a huge noggin, pulsating with preternatural power. All mental attacks do double damage.
You only ever knock down buildings that are coincidentally condemned. Your penalties for damage to the city is halved.
For some reason (completely out of your control), things fall down when you're around. All buildings take double damage from your attacks.
You have a highly accelerated relationship with energy x, meaning that your energy recharges twice as fast, but you only have half the normal maximum energy. Available in FF. Removed in FFvsTTR because of the new energy-management system.
You thrive on energy x. All benefits from energy x canisters are doubled.
Resistant to all damage types other than piercing and crushing.
Energy x has enhanced your upper body and spine, making you a living catapult. The range of all thrown attacks is doubled.
Immune to rage, panic, hypnosis and mental blank. Again available since FFX Classic.
Makes the character highly resistant to many types of damage
SEDUCTION OF THE INNOCENT
A recent government witch-hunt has declared that the actions of all super-powered beings are an affront to decency. You will receive no prestige for rescuing civilians.
You gain more from your life experiences. All xp awarded during missions is doubled.
You have become what criminals fear the most. 5% chance of enemies panicking when they see you. Again available since FFX Classic under the name PRESENCE
Gives two more hero points. Again available since FFX 2.4.
Through a combination of self delusion and a bump on the head during your origin, you believe yourself to be the latest incarnation of an ancient norse god. All of your attacks do an extra level of electrical damage.
By willpower alone, you can shrug off enemy attacks. The success chance of all passive defenses is increased by 20%. Again available since FFX 2.4 under the name DEFENDER.
You're able to accelerate projectiles to a tremendous speed, but only by taking a little damage yourself. The swiftness of all projectile attacks is doubled, and the character takes 1 hp per use.
X RAY BEAM
Criminals beware! hiding behind that car or building won't save you now! all beam attacks pass straight through any obstructions to reach the target.