By Dr Mike

You are able to project powerful magnetic fields, allowing you to remotely control metal objects.

Magnetic characters have the same commands as a telekinetic character for lifting, throwing and moving objects, but are only able to manipulate metal objects. Additionally, they get REPEL and ATTRACT commands on metal objects and characters, which allow them to apply a sudden violent force similar to a knockback attack. Note that REPEL and ATTRACT will work reliably on characters and vehicles but may sometimes fail to work on metal prop objects. Its generally better to pick them up.

FFX 3.2 update by Taskmaster X:

Magnetic has been updated to work on characters with ‘metal’, ‘adamantium’, or ‘super_alloy’ subtypes in their m25ai file. Also, Magnetic characters get a new command, MAGNETIC DISRUPTION, which is a command you can customize the power for in FFX Control Center and only works on metallic characters.


Lift Dummy Power: Power used when lifting an object - purely for FX and animation purposes
Throw Dummy Power: Power used when throwing an object - purely for FX and animation purposes
Move Dummy Power: Power used when moving an object - purely for FX and animation purposes
Special Dummy Power: Power used when attracting or repelling metal objects - purely for FX and animation purposes
Custom Magnetic Power: Power used when executing the MAGNETIC DISRUPTION command. By default, the power deals out Energy damage, but you can change this to use any power in FFEdit.


Magnetic has been updated to use the Group Flight command. When the Magnetic character uses this command nearby allies made of metal, adamantium or super_alloy will be given buoyancy. They'll automatically stay with the user until the user uses the Land Group command. The more allies you carry, the slower the group(including the Magnetic character) will move (-1 Speed for every two carried) and also the Magnetic character's Energy will decrease -1 for every ally carried. This is a great new ability for getting the non-flying allies to the battle with the rest of the team, or off the rooftops where they can't get off and join the battle.
Also, totalMass has been added to Telekinetic, Earth Control and Magnetic. This keeps track of the total amount of weight the user has lifted into the air from objects lifted and any allies lifted for Group Flight. The character's total mass lifted can't exceed the Attribute's maxMass limit.