By TaskMasterX
Buy as: Hex, Power Null, Stun or other offensive attack types, or irresistible types like Energize.
Intensity effect: none

Effect: Throw2 is like using the Throw command on characters. You pickup the target and throw them forward in the direction you are facing. Now, it requires a small bit of work if you want to use this for a character that isn't man-sized, or if you want to use a different animation other than the default pickup_object and throw_object animations. The thrower’s Strength as well as Heavy Lifter, if they have it, and the target’s mass is calculated into the ability to lift the object and how far they throw it. If the target is too heavy for the thrower to lift, the throw will cancel.



Because Throw2 is one of the swaps in it will not appear in the FFX Control Center. You’ll need to manually edit the file to add the line for your character’s State Swap. State Swaps are all the way at the bottom of the file. Add the line after the last State Swap but before the last bracket ]. Like this:
["strong dude","energysurge","throw2","all"],

Then you’ll edit to customize the Swap.


["types","iMesh Size","iPick Up Time","iLeave Hand Time","AThrow Animation"],

To add the customization for your character look up the mesh in the list Mesh Size List above and put the number (w/out quotes!) in after the character’s name. In the example above Giant-Guy is on the goliath_titan_alpha mesh so his Mesh Size is 2.2. The Pickup Time is 2 and the Leave Hand Time is 1.5. He’s using the default pickup_object and throw_object animations so the last slot is left empty "".